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glassesanddreads:

things that make every video game better

give me nice outfits to wear

let me be gay

give me a pet
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gravityeyelids: (Default)
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chemicalbydefault:

otherwindow:

otherwindow:

I love that Ubisoft’s response to the racist white man pain mess that was Watch Dogs was by giving WD2 a black male lead. But then when racists got angry, Ubisoft put wearable blm merch in-game, added playable buff female characters and black vikings to For Honor, diversified their roster in Rainbow Six Siege, made their newest Assassin’s Creed games take place in China and Egypt, and made Far Cry 5 be about beating up white supremacists.

Conspiracy Theory: Ubisoft Was Killed And Replaced By A Look Alike

Whatever demons Ubisoft inhabited exited into Bioware.

Ubisoft: We made a game!
Racists: We hate it!
Ubisoft: Hold my beer.
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glassesanddreads:

things that make every video game better

give me nice outfits to wear

let me be gay

give me a pet
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Apr. 26th, 2017 10:24 am
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punishandenslavesuckers:

punishandenslavesuckers:

Game Concept: You the player are some terrible god-like force and you pick an NPC at random to possess as the Player Character. All NPCs in-game react accordingly to the sudden possession depending on who you pick. You can pick any character with each fresh play through.

Example: You possess the mayor’s son and his family is grateful and humbled to have one of their bloodline chosen as Hero of the Land. If you pick the farmer’s daughter as the PC, her dad will be a game-long companion and come with you trying futilely to help/save his possessed daughter. You pick the town new comer and literally no one will try to help you at all except the farmer’s daughter who, in the play through, is not possessed and is very kind to you.

You still go on and fight the big bad as normal, but 99% of the drama is based around the interpersonal fall out of this small town tolerating you as a a weird spirit thing possessing someone they know in order to save the kingdom. 

See then the dialogue wheel would be you, as the spirit/force choosing how to play it: benevolent deity, neutral force, or demonic avatar. Or other weirdo dialogue choices to confuse ppl fallout style. Depending on how u wanna do it, your get everyone as your ally and try to save your host or just burn everyone.

Bonus game+ you can break the fourth wall and admit you’re a person playing a video game and try to get someone to believe you. Various trophies for giving every npc an existential crisis.
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radicaltrains:

“Does this game have fall damage?” I ask as I have already leapt off the tallest building in the game
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thecephalopodagency:

Bioware: hey bethesda check it out *weird facial animations*
Bethesda: pfft that’s nothing bioware, how about this? *npc swimming down staircase*
Bioware: oh it’s on now *character walking in midair*
Bethesda: don’t start a fight you can’t win *vertical inclines intensify*
Bioware: ?! *protagonist scuttles across the screen like some eldritch abomination*
Bethesda: *npc stuck inside the floor*
Bioware: *pixilates textures of major plot animations*
Bethesda: *skin texture error*
Bioware: *screaming in frustration, jumps on Bethesda and attempts to strangle*
Bethesda: *also screaming*
Me: *sighs fondly*
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randomidiocyncrazies:

sociallinkmax:

i love games that encourages multiple playtroughs where u can make different decisions and i just make the same goody two shoes choices all over again excpet i romance a diffeent person. im so good at this

“i love exploring different branching narrative paths” i say, as i pick the same choices all over again
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Apr. 3rd, 2017 02:21 am
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sodomymcscurvylegs:

NPC in Video Game: *Gossips about another NPC*Me:
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deathdefied:

video game creators: it’s a wonderful time in history where games bring people together! multiplayer is in demand and the way of the future! co-op is the only way to go!

me: i’m begging you…….. please…….. give me back my story-driven single player games……………
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screenshotdaily:

NIVA 

developed by students at the University of Applied Sciences in Salzburg, Austria

Platforms: Windows, Mac  

“A pacifistic exploration art game.”

“The player slips into the role of a mighty forest god to restore the harmony in a mesmerizing forest and relieve it of a mysterious infestation. This shuddersome, mothlike infestation is drawn to the conflicts of the forest’s inhabitants. 

“Through observation and by using the abilities of nurturing and withering fascinating plants, the player can solve said conflicts. NIVA’s scenic art style, relaxing music and simple but intriguing game mechanics invite you to explore the forest and have a rest from the stressful everyday life.”

[Download on itch.io]  |  [Visit the Website]

Some of the gifs made from a video by @tookipalooki

via Little Wolf Studio
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ostentatious-verbosity:

fadetouched:

when you fail a persuasion attempt in an rpg:

Reblogging again just because I feel that this post is one of my strongest soul connections to @h3c70r

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Rachel

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